Relaxing with a Game

I have been traveling and training for the past two months and finally just needed a Friday afternoon mostly off to relax a bit before the last push next week. So, I opened up my current game: Roads of Rome 2. It is a time management game, my favorite kind, and I was looking forward to a bit of time creating settlements, negotiating with pirates, building roads and picking up crystals and other artifacts. But as I played I was thinking about gaming…something I’ve been doing a lot of this summer with the book group and the discussions I’ve been having with teachers and tech coaches. Two quick observations:

1. There are parts of this game that I still don’t completely understand. They have added a few extra types of buildings that help in some way that, at least to me, is not completely transparent. In some cases, I haven’t built them at all and it doesn’t seem to make a difference to the outcome of the level. It’s odd that I’m able to play a game fairly successfully without being an “expert.”

2. I also haven’t always had to upgrade the buildings in order to get the expert score. In fact, I suspect I got the high score because I DID NOT upgrade the buildings. It seems that one of the lessons of this game is learning how to prioritize your use of manpower and resources. When do you hire new people and when can three people do the work? Which buildings must be upgraded in order to succeed? Sometimes I get it right on the first try but often I replay the level, putting my knowledge from the previous tries to work. Which resources were in short supply? Did I get a lot of warnings about needing more workers? With time ticking away, there really can’t be any down time as you wait for more gold or for a worker to scurry home.

Can these lessons be applied to life? In the James Gee video from Edutopia that I shared with some teachers yesterday, Gee talks about how World of Warcraft teaches collaboration by forcing you to work with others who have different skill sets and expertise, certainly a very important real world lesson. The lessons above should also be part of a real life toolkit: being able to live with a little ambiguity and knowing how to use resources and people wisely are mentioned by many leadership experts as characteristics of successful leaders.

Am I rationalizing playing a game on Friday afternoon by trying to write something thoughtful? Sort of….but my audience yesterday was not made up of gamers and I could tell they were surprised by learning about some of the features of games and what kids (and grown ups) might be learning as they are playing or how games like Chore Wars could make houseclearning fun!

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